Turn Tech Century

"Magic Roller Coaster Ride"



So I did this thing.
For my 2D animation class.
Watch fullscreen to see the details better.
Haha- have a look see:

http://www.youtube.com/watch?v=JeuYLEuCip0&feature=youtu.be

It's around 300 frames, and I think total hours into it was about 3 hours or so.
My teacher liked it, and said I "leveled up" from last time.


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[Late]Finished Lamp

I seem to have forgotten to post my finished lamp a long time ago..
The lamp is textured, and there is a point light that I applied to see more of its geometry.
Here are a few renders.




Ultimately, I did not like the end result~
The only part I really liked was the metallic part, but I didn't get the effect that I wanted on the paper part.

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Low-Poly/High-Poly Panelization

Well, these are pretty basic walls.
These are rather low poly, and they're real basic.
I didn't include a floor or ceiling, because it would most likely just be a floor with basic wood paneling texture on it. And the ceiling would be your average white ceiling. These are based off a stage in the game I had chosen.

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The next ones are more interesting, as they're high poly, and more of what I had in mind for what I'd want in a game where these would be used.
Up following are my high poly walls, and also a series of renders that I did of a small room I created using the high poly models of these walls.
The models would probably look better with textures on them.
Essentially, the extrusions from the wall are supposed to be some sort of wood paneling.
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And here is the small room.

Hey look! It's that one lamp that one cool guy did!
Gosh, look at that lamp.
It's so glorious.
The person that made that lamp must be proud.





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Panelization References

The game that I chose was Naruto Ultimate Ninja Storm 3
I like how all the models are rendered in the game, and I just
like the art style of it in general. 




Unfortunately for me, there aren't many areas that are closed enough to make any kind of walls. But I know for a fact that there's a stage in the game where you are inside a Japanese Inn. So I'll try to emulate that as much as I can with the following post, when I will have my low poly Panelization.
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Final Renders of my Catbug

Unfortunately I did not finish the animations for my model-
These are just the final renders with a few touch-ups I did on the model I had
previously posted.
(I had trouble moving bones when doing animations (I probably should have asked for help on the animations (stubborn me) but I didn't) so I ended up doing none)




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Creature - Sketches(!) and References (+ Up8)

References

Our current assignment is to work on a creature of some sort, and I've decided on working on a spider/cat hybrid, inspired by 3 different creatures. 
At first I was going to make it more cat-like, but I liked
my simple design after shortly starting modeling it.

Cat-face bug. Known for having a cat face on it's hind.
I took the cat part of this spider, and made it
into my creature's head.
This is a World of Warcraft spider.
The thing I drew from this was the spikes going
down his back.
This is a Pokemon known as Galvantula.
I took the element that it only has 4 legs
rather than the normal 8 on a spider.
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Renders

 This is my low poly version of my Spider-Cat Hybrid.




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Lamp Progress



This is the final product after modeling both high-poly and low-poly versions of my lamp.
The high-poly model was done first, then I made the replica in low-poly.
The only trouble was to add the metal piece, which is the thing that comes out on top to grab like a handle. 

These models were mostly done with bevel, but the metal piece was done with a spline that
was then converted into a polygon, and then attached by vertices onto the lid of the lamp.
I'm okay with the final result.

I wanted to add the paper decorations on the bottom of the lamp, but I can see the "paper" occupying a lot of polygons, so I just decided with the traditional.
If you look closely on the high-poly version of the lamp, I tried to simulate a lid on top that could potentially be opened and closed. I even added a little metal piece to keep it closed.




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