Here are some screenshots/renders of the modeled (high-poly) helmet
The general shape of the helmet was done with a sphere, that was then shelled to give it
more thickness. The horns were done by extruding a vertice from one of the sides, and the goggles
were done with some torus primitives, which were then beveled, stretched, and bent to give it
the goggle shape. The shape on the "head-band" plate was done with a path, and having a cylinder with
a path deform modifier follow that path.
To smooth some areas/corners/edges on the helmet, chamfer was used mostly,
and this was probably a mistake, since it then created all sorts of problems. Shelling the helmet
wasn't a very great idea either.
The more you know.
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Render 1 |
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Render 2 |
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Screenshot 1 |